Cubular

Cubular is a minimalist RTS. It is a very typical RTS in many ways: Units are controlled with the mouse, resources can be obtained by these units, and from these resources buildings and units are produced to attack an enemy base.   This project was a solo-project. The game was developed in about two months…

Ampere

A 2D Puzzle Platformer about Electricity & Light.   This Project was developed over three months by three people in the summer of 2017. I was responsible for Game System Design, Gameplay Programming, Producing, Sound Design and Level Design. This final prototype was considered to be a vertical slice of a bigger game, containing only…

Plantarium

  A peaceful VR game about gardening. This project was realized in the summer of 2018. The team consists of 6 people, I was responsible for Gameplay Programming, Game System Design and Producing. Target Group Since the VR Market is quite small and full of enthusiasts, niche experiments like this game appeal to the highly…

Reinhold Geissbichler

an Action-Adventure Character Design. This project consists of two parts, the maquette (figurine) and illustration of the same character. The maquette was hand-modeled and painted over two months in the winter of 2016, while the illustration was made over the same time-span in the spring and summer of 2017 in parallel to the game project…

U Rathaus Schöneberg

A modular 3D System to recreate a subway station in Berlin. This was an exercise in 3D modeling and texturing. I did research parallel to my game project “Cubular”, then produced all assets in about two weeks in early 2018. This is the first time I have used Autodesk Maya and Substance Painter/Designer as well…

Cubechess

A two-Player competitive boardgame. This is a personal project that started out as an experiment. I have been working on this game as a hobby since 2014, but the good receptions of players everywhere have prompted me to professionalize a prototype for possible publishing. I am developing a product- and packaging-design for the game right…