I am a dedicated Game System Designer.
I love all things relating to the mechanical makeup of games and the resulting experience. Therefore I have a great interest in all academic research of play, which I follow closely.
Making games is teamwork, so I have acquired a wide range of skills to be a useful team-member in all kinds of situations, but doing mostly programming work. Since I also have a background in visual design, I can make informed technical decisions relating to art as well as produce assets myself.