Ampere

A 2D Puzzle Platformer about Electricity & Light.

 

This Project was developed over three months by three people in the summer of 2017.
I was responsible for Game System Design, Gameplay Programming, Producing, Sound Design and Level Design. This final prototype was considered to be a vertical slice of a bigger game, containing only the tutorial and one “hard” level.

 

Target group

Our main target group are, in general, puzzle-game-players. The game does not contain any violence, therefore all age groups would be possible, but the difficulty of  the puzzles leads to it being too hard for children under 12 years old. The game has a level-to-level structure, which allows it to be played both in short, casual sittings, and long sessions.

 

Market

We think a release in online-marketplaces like steam would be the best choice. The controls allow for a release on PC, Linux and Mac as well as consoles, but it seems rational to restrict the release to one platform.

 


Description

As the player, you have to connect sockets with cables to ensure the correct flow of power. Once you have lit the lightbulb in the level, you can proceed to the next one.

 


 

Experience

This was my first long-time project in a team. I had worked in teams at game jams before, but time management with three people proved far more difficult over several months. Project management tools like Kanban-boards and Jira helped a great deal with keeping progress.

Analogue Prototyping played a huge part in early development, letting us test and iterate on mechanics before having to implement them.

 


Learnings

  • Unity 2D Features
  • Jira/Confluence
  • Puzzle Game Mechanics Design
  • Sound Design/Recording
  • Git/Source Tree
  • Analogue prototyping for digital games
  • Level Design

 


Presentation

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Playtest at a university exhibition
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Performance test
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tabletop prototype
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paper prototype testing
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Early Greybox Level Design
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my working space

 

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our “cabin”
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the Team

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