A modular 3D System to recreate a subway station in Berlin.
This was an exercise in 3D modeling and texturing. I did research parallel to my game project “Cubular”, then produced all assets in about two weeks in early 2018.
This is the first time I have used Autodesk Maya and Substance Painter/Designer as well as the Quixel Suite.
This project aimed to partially recreate a Subway Station with modular assets. I chose the Berlin Subway Station “Rathaus Schöneberg”, which was especially suitable because of its symmetric structure.
What I realized fast during this project was that I could save a lot of modeling time with thorough research. Thats why I was delighted to find parts of the original architectural plans with measurements on a website for train-enthusiats.
I had at least three sessions of measuring and photographing the station, which left me with a lot of reference material to my disposal.
Maya seemed daunting at first, but once I had designed a workflow for myself, I could produce assets one after the other. Having well-made UV-maps would always speed everything up greatly.
After I started texturing with Substance Painter, I quickly started to switch to Quixel very often. Substance was suited for big material surfaces, while Quixel allowed for very exact details, like text.
I then assembled the assets in Unity, where I found great interest in lightmap baking and post-processing.
- Reference Photography/Measuring
- Hard-Surface Modeling with Autodesk Maya
- PBR Texturing with Substance and Quixel
- Unity Lightmapper & Reflection Probes, Post-Processing
- Workflow Design