Reinhold Geissbichler

an Action-Adventure Character Design.

This project consists of two parts, the maquette (figurine) and illustration of the same character.

The maquette was hand-modeled and painted over two months in the winter of 2016, while the illustration was made over the same time-span in the spring and summer of 2017 in parallel to the game project “Ampere”.

In addition to the character maquette, I also finished a companion maquette.

This is considered an exercise in visual development and project management.

 


 

Description

“Reinhold Geissbichler” is supposed to be the main character of a a fictional action-adventure game set in a sci-fi Austria. He is accompanied by a robot-quadruped companion named “Backpack”.

 


 

Experience

This exercise gave me a first experience in time management, research, documentation and presentation – in short, project management. This intuition for production has helped me greatly in my later projects. Since I also developed my visual Design understanding with this project, I was always able to make informed decisions with teammates relating to visual content.

 


 

Learnings

  • Hand-modeling with polycarbonate clay(Sculpey)
  • Character Design
  • Photocollage with Adobe Photoshop

 


 

Presentation

Character Illustration.jpg

Early Sketch
Seitenansicht links

Side-view of the maquette
20170224_201354

the maquettes at a university exhibition
  • 2017-06-10_22h04_54.png
    3D Content for Photocollage

     

Character Color Iteration.jpg
Color Variations
B6_JohannesKnop_20170629_CharacterIllustrationFront_557943.jpg
Finished Frontview
B6_JohannesKnop_20170629_CharacterIllustrationBack_557943.jpg
Finished Backview